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Homeworld 3 mothership
Homeworld 3 mothership










  1. Homeworld 3 mothership manual#
  2. Homeworld 3 mothership full#

Instead it feels like a genuine progression of the ideas laid out in the Homeworlds of old a little extra spice that means battles can be more than just the sum of the units that make up each side. Despite the extra complication the environment brings, this still isn't an RTS that relies on heavy, exhaustive micro. Attack angles and tactical retreats can still decide the moment-to-moment outcome. Positioning and composition are still important. In the ensuing fracas, I lose a whole bunch of them-they're still just interceptors after all-but my losses are far less than what the match-up would suggest.Ĭrucially, though, these elements of terrain nonetheless fit well into Homeworld's classic style of combat. My squad emerges from below, surprising the frigates as they fire pointlessly at a target they can't hit. Would you rather your limited supply of guns and crew be on your mothership, a very slow platform that you don't want anywhere near a pitched battle and will be slowed down even more by the added weight of guns, or on much more mobile ships that can either perform independent missions or guard the mothership, rather than do just one? Eh, it's less about psychology and more about the fact that guns aren't cheap and crew is limited.Tunnels like this provide a route between two points that block line-of-sight, meaning they're perfect for flanking manoeuvres and ambushes. The Kuun-Lan's a bit of a special case since :ġ. It's a lot smaller than the Mothership in a much smaller fleet, and eventually your support modules end up expanding onto your carriers. Your "mothership" eventually becomes more like a small flotilla in its own right.Ģ. The majority of the campaign is spent not being able to make even destroyers (and you never get to make dedicated anti-capital frigates). I'd kinda like to see more Kuun-Lan or Sajuuk-esque motherships (Kuun-Lan did it better), but that's mostly just me liking Cataclysm and preferring the more rag-tag feel.Ģ. For a great deal of the game it's the only thing you have that could be considered a capital ship. In the original Homeworld you usually gain the ability to build destroyers in Diamond Shoals, Mission 6 out of 16 total. In Cataclysm, you gain the ability to build Destroyers in System AZ-23769, Mission 11, out of 17 total missions.

homeworld 3 mothership

The majority of the campaign is spent not being able to make even destroyers. In that context giving the Kuun-Lan more powerful guns is much more necessary, since your only other source of big ships until that point is salvaged vessels that are highly vulnerable to infection by the Beast. Even after that, the Kuun-Lan is the only ship you have that can carry the highly useful Siege Cannon, thus giving it a combat role not adequately filled by other ships. I liked the way the Kapisi worked in DoK. Fully combat-capable (once upgraded), but doing so took away from other functions, with you being able to reallocate power as you went.

Homeworld 3 mothership manual#

Remember, the original Mothership was going back to the Scaffold for final outfitting and drive tuning after testing the hyperdrive, it's just that the Taiidan visited first - there was even mention in the manual of plans for more weapons to be fitted to it after the test, iirc. And the Pride of Hiigara wasn't even that complete when the Vagyr forced the Hiigaran's hand.

homeworld 3 mothership homeworld 3 mothership

Homeworld 3 mothership full#

I believe that, in-universe (and retroactively), both the Mothership and the Pride of Hiigara were intended to be outfitted with a full defensive armament, much like the Kushan's previous experience with mothership-like ground Carriers, it's just that they keep getting into situations where they have to rush things. I don't know if the devs will give us a DoK-Carrier-like Mothership in Homeworld 3, and that might be a bridge too far for some people if they do, but I for one wouldn't be against it.I have a really strange problem with this game. But the game performs better in tactical pause mode. If i start a skirmish match it starts with 160 -120 fps. But over time and with more and more units the performance goes down more and more. My Machine is not the best but more then capable enough to run this game:ġ6,0GB Dual-Channel DDR3 800MHz (11-11-11-28) So it looks like its an engine / optimization problem.












Homeworld 3 mothership